Will FPS Gamers Help Us Win the “Assault Weapons” Debate?

Just got thinking about this while watching a Black Ops II video reviewing my favorite rifle both in game and in Meatspace.

The FAL in the Call of Duty games is locked in Semi-auto, much like how the British locked out the auto-sear on their L1A1 rifles. In the game this is done as a “Nerf” to make the gun a little less powerful and rely more on the skill of the player. As shown in the video the player can spend a skill slot to unlock the Auto-Sear, and as said in the video the auto-sear perk is pretty popular (personally I do pretty well with semi-auto only, as that’s how I train in real-life).

The 1994 Assault Weapons ban was pushed heavily by confusing “Semi-Auto” with full-auto weapons already restricted by the NFA. Again the famous Josh Sugarmann quote:

Assault weapons’ menacing looks, coupled with the public’s confusion over fully-automatic machine guns versus semi-automatic assault weapons –anything that looks like a machine gun is assumed to be a machine gun– can only increase the chance of public support for restrictions on these weapons.

I wonder if even the voter’s kids know the difference between semi-auto and full auto, that this nonsense can be spread.

**UPDATE** Interesting on his channel I found that he hosted a gun debate between a Brit and an American on gun control, and probably because they’re all online gamer friends, and they aren’t gun activists on either side it was one of the most civil and thought-provoking debate.

Also nice to hear like myself, a lot of the online gun-gamers are also real-life gun owners and carry permit holders.

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6 Responses to Will FPS Gamers Help Us Win the “Assault Weapons” Debate?

  1. Archer says:

    I’ve said it elsewhere, but I’ll repeat it here. Around 40% of American households admit to having at least one gun (not counting the ones who choose not to say). Nearly all American households have at least one device that can be used for gaming (be it a dedicated console, a computer, a smartphone, etc.). This means there’s likely some significant crossover between the two causes (pro-gun-rights and pro-gamer-rights). Has anyone else tried to bug the Video Game Voters Network about cooperating to support both causes? Shooting is fun, gaming is fun, FPS gaming is fun. Next logical step is IDPA/USPSA, which I’m told is also pretty awesome (not many venues or events here 🙁 ).

    Imagine (and understand this is a best-case scenario): NRA/GOA/JPFO’s millions of members cooperating with VGVN’s God-only-knows how many members, all with the clear understanding that everyone’s rights are intertwined. Might even get a few (million) new shooters into the activity, as well as the cause!

    Even a non-best-case-scenario would bolster both movements, for a minimal amount of extra effort.

  2. Kristophr says:

    A standard FAL in full auto is nearly uncontrollable. If I get forced to register self-loaders as machineguns, I probably won’t put a fun switch on that one.

    The heavy Izzy version makes a good BAR substitute, but it is really heavy.

  3. Critter says:

    hey! those Tokarevs! one of them is image reversed. how disturbing.

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